Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old May 22, 2008, 12:31 AM // 00:31   #41
Desert Nomad
 
Join Date: Jun 2006
Location: Look out!
Profession: E/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Illfated Fat
QQQQ
I still disagree. It isn't like random/team/snowball/dragon arenas, where you go several matches without being able to dump faction. You do a match, gain up to what, 5-6k faction on double weekends winning in the other side's farthest territory? Then you get sent back to the staging area. OMG I HAVE TO CLICK ON A CHARACTER AND TYPE MY NAME! QQ. What's the big deal? I can see how it would be annoying if you're fff and have to map to cav/hzh/gh to donate, but hardly the end of the world.
crazybanshee is offline   Reply With Quote
Old May 22, 2008, 02:23 AM // 02:23   #42
Ascalonian Squire
 
Reptile's Avatar
 
Join Date: Dec 2006
Guild: Vanguard of the Forsaken
Profession: N/
Default

I wouldn't mind if it was only 1K per rank.. just some more would be nice
Reptile is offline   Reply With Quote
Old May 22, 2008, 07:15 AM // 07:15   #43
Grotto Attendant
 
Arduin's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
Default

FYI, discounted Lockpicks costs 1,2 k at those traders. The people selling them for 1,25k make a whopping 50g profit per key.

I'm all for increasing the faction cap. Saves me a bit of travelling to my guildhall after each HFFF session.

Quote:
Originally Posted by Phoenix Tears
So those people of those guilds get a real unfair financial advantage over others, because they can easily make through that some quite profit, when thry buy the lockpicks for 1,1P and sell them to players for 1,25P in large amounts over times...
To make a bit of profit, say 50k, you need to sell 1,000 Lockpicks. You really think those Lockpick sellers in every major town are able to sell that much every hour? Not to mention they just stand there, and can't do any adventuring.
Arduin is offline   Reply With Quote
Old May 22, 2008, 10:53 AM // 10:53   #44
Ascalonian Squire
 
Join Date: May 2006
Profession: W/
Default

/signed 5k per level

some people farm faction for other reasons than towns, and if people as so concerned with spikes here and there being massive than add another taxation to counter than or up the amount taxed to begin with
Zero7511 is offline   Reply With Quote
Old May 22, 2008, 12:58 PM // 12:58   #45
Furnace Stoker
 
Yawgmoth's Avatar
 
Join Date: Apr 2005
Default

/signed, but..

..only at a much lower faction cap increase, I'd like 1k (so I'd have 17k cap at rank 7, a big difference) but a max of 2k faction per rank is acceptable.
Definately Not higher.

The system of town holding and taxation is vorking pretty fine as it is now, but giving people too high faction cap is certainly going to unbalance that.

Going +5k for each rank is absurdly ridiculous. With people storing up to 40-60k and doing huge millions spikes, town holding would become a joke.

A small cap buff such as 1k per rank would cause average players to have around 15-17k pool, clearly not a difference for the system as a whole, but a very nice bonus for the players themselves. A buff of 2k per rank would mean average players pools at 20-24k, which opens some faction spiking possibilities, but so small they shouldn't cause problems. But for the players low rank5 for a double pool, rank10 for a triple would be a very big bonus.
Yawgmoth is offline   Reply With Quote
Old May 22, 2008, 01:52 PM // 13:52   #46
Frost Gate Guardian
 
Join Date: Mar 2007
Profession: W/
Default

Quote:
Originally Posted by Yawgmoth
Going +5k for each rank is absurdly ridiculous. With people storing up to 40-60k and doing huge millions spikes, town holding would become a joke.
Actually that would add a strategic element ... alliances would have to plan when to spend faction in order to keep the towns and when to hold back.
ilipol is offline   Reply With Quote
Old May 23, 2008, 03:12 PM // 15:12   #47
Ascalonian Squire
 
Join Date: Nov 2006
Location: Ebon Hawk
Guild: Blood of the Martyr [Hope]
Profession: E/Me
Default

/signed

I've been wanting this for a long time... kinda curious why it hadn't been put into effect already. However, at this point, I doubt we'll see it.

Queue up "Everyone's working on GW2" :P
Revan Bastille is offline   Reply With Quote
Old May 23, 2008, 03:26 PM // 15:26   #48
Desert Nomad
 
isamu kurosawa's Avatar
 
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
Default

The faction transfer npc's where added to AB staging areas as a solution to this problem. upping the cap is not needed.

Adding a zkey guy was a good idea however.
isamu kurosawa is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Kurzick/Luxon Faction Darrk Assassin Sardelac Sanitarium 11 Feb 24, 2008 08:22 PM // 20:22
Luxon/Kurzick faction cap scale with title tier - like Balth Faction cap Xue Fang Sardelac Sanitarium 13 Dec 04, 2007 11:40 AM // 11:40
PC on Luxon/Kurzick Faction ultimastrike Price Check 1 Nov 02, 2007 03:36 PM // 15:36
Luxon/Kurzick Faction achilles ankle The Riverside Inn 20 Jan 19, 2007 05:10 PM // 17:10
stickyballs The Riverside Inn 16 Mar 27, 2006 08:39 AM // 08:39


All times are GMT. The time now is 04:51 PM // 16:51.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("